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Writer · Director · Producer
I'm a Hollywood previs supervisor and Unreal Authorized Instructor who's spent years helping blockbuster productions visualise the impossible – from Deadpool & Wolverine to 1917 to Jurassic World.
Realtime Workflows exists because filmmakers deserve to be able to leverage Unreal Engine as a free tool to help them make films. I teach the full pipeline, in the language of film, from logline to final pixel - and I'm doing it while making my debut feature film SPACEWALKER, live on the channel.